Studio Spins

2026-10-03

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Color Game Bonanza: the payouts are published, and one roll in 216 per colour carries the rest

Pragmatic Play's colour-dice game show launched on 5 August with a full base payout table, a 54-prize Bonus Wheel and no RTP on either of the company's own pages. On a fair reading of three six-sided dice, everything it sells above those published prices sits in a branch that lands once in 216 rolls per colour backed.

By Dana Mercer Reviews Pragmatic Play Game Shows Live Casino 1,122 words 6 min read

Three dice, six colours, six bet spots. Color Game Bonanza is a small machine, and small machines can be worked out.

The company launched it on 5 August 2026. The announcement prints the base payout table in full — a single match pays 1:1, a double pays 2:1, three matching colours opens the Bonus Round — and prints no RTP. Neither does the game page, which calls that round the Bonus Wheel. The prices are on the record; the figure they imply is not.

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Six bet spots, and that is the whole menu

The announcement names six wager options and three winning outcomes. The game page is more precise: a player may “place your bets on one or more of the six colours” before three coloured dice tumble down the board, across “just six bet spots and three outcomes”. Beyond those spots, nothing.

Every frequency below is per colour backed. Cover three colours and the Bonus Wheel arrives three times in 216 rolls, at three units a round; per unit staked, nothing moves.

The base game, worked out

Two assumptions must be declared. The release states that each die “features six coloured sides”, and the bet menu is six colours; neither page takes the last step to one face per colour. That step is ours, as is reading “landing three matching colours” as three dice on a colour you backed.

One unit on one colour resolves like this. One die matches on 75 rolls in 216 and returns two units. Two dice match on 15 rolls in 216 and return three. All three match on one roll in 216, which carries no cash price and opens the Bonus Wheel. The other 125 rolls return nothing.

Add the priced branches: 195 units back for every 216 staked, or 90.28%. That is a derivation from the published table, not a measurement and not the game’s RTP, which Pragmatic Play has not published as of this writing. Every point above 90.28% comes from one branch that arrives once in 216 rolls.

The wheel that has to carry the rest

The Bonus Wheel is not a flourish. It is most of the case for the game.

For the title to return 95%, the wheel must average roughly 10.2 times the stake per trigger; for 96%, roughly 12.4 times. The game database BigWinBoard lists 97.47%, attributed to no Pragmatic Play document we can find, and not adopted here; at that figure the wheel must average roughly 15.5 times, every trigger. None of the three targets is checkable. Pragmatic Play publishes the prize count and the ceiling, not the distribution across those 54 prizes, nor how often a spin unlocks the Jackpot Wheel instead.

The announcement calls the two-tier structure “designed for high-frequency entertainment”. Once in 216 is a frequency; whether it is a high one depends on how long you planned to sit. Sharon McHugh, the provider’s PR director, is quoted calling it “a vibrant addition to our live casino portfolio”. All of it is on the record. None of it is a return.

Pace, the count, and the shelf

Pace is the specification neither page gives. A colour-dice round is short — bet, roll, settle — and quick rounds are how 216 of anything gets reached.

Once in 216 is not an appointment. Set the number of rolls you will pay for, count them, and leave on the count rather than on the wheel.

On availability the game page goes no further than “all major online casinos” — a marketing radius, not a list of licensed markets. The shelf a reader sees is drawn by their regulator. For the same argument about a wheel that publishes its range, see Crazy Time, four years on.

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Verdict

Six colours, three dice, a payout ladder that stops at 2:1. Everything above that lives on a wheel whose prize count and ceiling are published and whose distribution is not. Take the 1:1 and the 2:1 as the only prices the base game fixes, and 3,000x as what the rules permit, not what the game pays.